2:45 – 3:45 Garrett Montgomery, MPSE Pacific Coast Audio Post
Dialogue and Performance Track;
How to create workflows to maximize efficiency and consistency under tight deadlines. From Call of Duty to The Last of Us, Legend of Zelda to Halo and then some, Garrett has edited dialogue for over 140 video games with top directors and actors on titles published by Microsoft, EA, Activision, Ubisoft, 2K Games, Riot, Capcom, Namco Bandai, Nintendo, Sony, Konami, Warner Brothers and others. Learn as he walks through his best practices in dialogue editorial for games, useful tools, and common pitfalls.