Pacific Coast Audio Post, LLC
From recording stage to delivery, PCAP provides assets ready to drop in your game. Services include dialog recording, dialog editorial, localization mastering, and quality control.
Garrett P. Montgomery, M.P.S.E.
Garrett began his career at a Toronto recording facility and audio restoration house 20 years ago. While employed as a sound engineer and producer, he worked with singer/songwriters, bands and voice actors. He specialized in analogue recording techniques and vintage microphones.
Garrett is a sound editor, sound designer, re-recording mixer, and dialogue editor, who specializes in mastering, recording, ADR mixing and motion capture audio recording. He is trained on proprietary recording tools used by several video game developers. He also has professional experience in musical composition, field recording, sound recording for motion capture (mocap), multi-track studio recording and music mixing.
Since moving to Los Angeles in 2008, Garrett worked on many features, movie trailers, video games, TV episodes and prime-time commercials. Garrett has contributed to over 150 video games with top directors and actors on titles published by Microsoft, EA, Activision, Ubisoft, 2K Games, Riot, Capcom, Namco Bandai, Nintendo, Sony, Konami, Warner Brothers and others. He has also been the recording engineer on over 50 AAA titles.
Garrett is a guitarist and pianist. He loves dogs, bird watching and downhill skateboarding. He is a Board Member of Motion Picture Sound Editors and has three MPSE Golden Reel nominations.
Garrett launched PCAP in 2017, with its headquarters close to the beach in San Clemente, CA. In 2019, PCAP moved to the Los Angeles Miracle Mile area, near the historic Farmers Market.
Garrett Montgomery – July 2018